Therefore, I came here with the hope of some help! Sadly, I've to say the transition if really really rough. WIth a friend of mine we used to play sacred 2 we finally decided to switch to PC version to finally benefit to the full content of this game. But still, have something like 200+ hours well spent in this wonderful game! I'm a sacred 2 PS3 Player, I've been playing episodically since the release on PS3 (2009), mainly in coop mode, never went that far in the game (max level 70). I'm new in this forum, I've already read a lot of content here, and I've to thank you all for your amazing job is all of the above just valid for left clicks or for right clicks as well? PS: How does hit chance correlate with weapon based CAs or hybrid CAs (Magic Coup), I.e. I've read a lot of info on the matter and the numbers on-screen are making it hard for me to understand, so if any kind soul would be willing to further explain these modifiers I'd appreciate it. I'm just a bit confused right now, I admit. Why is that?ġ - Ideally how high should the values be for COCE and OCE for them to be optimal?Ģ - Does a 100% hit chance equates always hitting enemies or is it only valid for melee? If so how do I improve the hit chance for ranged hits?ģ - Is COCE a secondary effect that only triggers after hitting an enemy the first time? If so how is it possible to always hit home in order to trigger the effect?Ĥ - Is it worthwhile getting COCE to 100%? In fact I miss a lot of ranged shots despite having a Bull's Eye equipped and the hit chance being even higher than with the melee weapon. Though I have a hit chance of more than 100% for enemies (sometimes more than 200%) I still miss ranged shots. I was trying out some socketed jewellery to better hit with my HE and something weird happened. The official multiplayer service by TinCat was shut down, but a community-run alternative is available and does not require manual configuration to connect.So I was reading through Chattius' Die Waffenmeisterin guide and thinking about the "Chance that opponents cannot evade attacks" (COCE) and "Opponent's chance to evade" (OCE). With the Ice & Blood expansion implementing the carrier imp mechanic previously specific to online multiplayer to owners of the base game's Collector's Edition, the only remaining content not available digitally are the enhanced Elite Textures from the same edition (disc 3), although fan-optimized re-releases thereof exist. Unofficial community patches have become an essential part of present-day installations, as they fix the vast majority of known issues with the game, leading to a considerably more stable experience, but were only made with Ice & Blood / Gold Edition in mind, as the latter is the most widely available release and the only remaining digital version of the game. On modern systems, the game suffers from frequent crashes, partly due to the flawed implementation of the PhysX middleware, and broken quest triggers. The rights were transferred to THQ Nordic on May 5, 2020. Despite these events, the expansion received two patches, the first one specifically optimizing the game for Windows 7 support, among else.įull global publishing rights were claimed by Deep Silver (label of Koch Media at the time) by the 2010s, which had previously had retail publishing rights in Europe. As the American publisher at the time, CDV Software's US branch, was also in financial problems, the game was available only in Europe until the Japanese release on Februand the global Steam release of the Gold Edition on December 22, 2012. The PC-exclusive expansion pack, Ice & Blood, was released on August 28, 2009, three days before developer Studio II Software filed for bankruptcy. However, it was greatly expanded with bug fixes and new content as part of official patches. The game was released in October 2008 on PC, as well as May 2009 for PlayStation 3 and Xbox 360 despite this, the PC version never received controller support. Sacred 2: Fallen Angel is a fantasy ARPG game developed by Studio II Software with singleplayer and multiplayer content.
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